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Final Fantasy 14: Do you write tasks?

The episodes of the “Final Fantasy XIV” series (and many derivatives, to be honest) are always marked as placing the story at the center of the project. Occasionally there will be ups and downs, but this is indeed the case, but there is always a desire to always tell stories. In offline chapters, the components of the story can be managed relatively easily. Characters are defined, and some stories do not allow the author to write background and subject changes. This is not obvious in the MMORPG. Even if a path has been defined before, the character is created by the player from scratch. This is why the works of Shikawa Natsuko, creator of the main story of Final Fantasy XIV, are quite complicated.

From a long-term naturalistic point of view, this game is difficult to manage, and the usual story applies to all possible combinations of characters. To be able to write inaccurate things, this is the simplest thing in the world. We have the opportunity to exchange two exclusive chats with Natsuko Ishikawa. I will become the encyclopedia Eorzea. This is a wonderful volume to celebrate. I will not hide it. "I'm not used to being very close: Ishikawa recently started a more frequent show in a public place. It's a fan game," but the main team of the development team becomes one of the characters. It organizes a monthly letter of work before the person. In front of the camera, but whenever I come in direct contact with the players, I have the opportunity to get an impression of their feedback and work. I like it. “

By using FFXIV Gil to make everything, such as houses, so easy.

Indeed, this new course of Reborn focuses on listening to and respecting the stories of the community, but is it possible to consider the extent of the development of stories and patches? “For example, Arc Story Content 3.X please: Yoshida Extension 4.0 We first learned that we will rise to 3.5 and there will be a number of patches, so I went to another three patches and this block was separated at the beginning. Starting from 3.0, this is because it has enough content to consider RPGs with their own rights, and has a historical record, which leads to the conclusion: More rich, however, Yoshida suggests that we still leave some stories that can be closed, the second content Patches 3.1 to 3.3 Finally, patches 3.4 and 3.5 facilitate the introduction of new extensions that are later released and opened with content 4.0.Obviously, this ensures that each of these three blocks has sufficient material. Many players can benefit from these changes, but the processing time cannot be changed within the same patch cycle, which does not mean they haven't heard of it.Create the whole 3.0 In order to do this, I received 2.0 feedback, I have heard of previous mistakes in this loop.