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Final Fantasy XIV story and its connection to Supe

Final fantasy XIV is not a simple method. The Square Enix MMORPG made a very bad debut at the time and it was only a very important title for fans of style and legend fans that was modified by Realm Reborn. Delivery continues to increase, and brings another important driving force to Storm Blood. We chat with the main designers of the game, Ishikawa and Oda, to learn about future inspiration, difficulties and some ideas.

The MMORPG concept is moving away from the main series of classic Japanese RPGs, but it is not the first time it has entered this world. But no, the 11th part of Saga is not the source of this kind of repetitive inspiration, but so far the release is from Final Fantasy 4 to 6, Super Nintendo. The designers they describe: "I think we are taking the influence of various foreplays, feelings of adventure with friends, we are so many comrades that the hero has been replaced with the influence of propaganda I came from SNES, he gave it .plot"

They ODA for "willing to be" has him, along with the development of the plot, but there are also details elicited with the person who worked in both titles, Final Fantasy XI "is this game in my heart I did not raise it." This title is like the existence of Tenzen.

For many people, history is not the most important thing in this school, and it may become a very important thing, just an excuse or a path to the final game. However, the Final Fantasy XIV did a good job and I did not try to draw inspiration from this series. "Yes, in our games, you don't want anyone to compare, and myself, but we focus on the plot, as in the drama when we have to work hard to create, the story is a great boss I tried to create a peace with The spread gradually expands the "No" world, and another great boss will arrive.

In addition, they admitted that FF XIV encountered some difficulties, not other games of Saga. "The biggest difference is that players like gender and race haven't been fixed. In other words, you can't definitively play a role against the hero in the backstage" and you have different outcomes with recent events that are games. However, in an MMO that requires a lot of investment, there is no concept of returning to the first save point, and more linear processing needs to be performed again.

In Heavensward, players can fly. Swim with the storm (FFXIV Gil gets some items that are incredibly easy). These mechanisms that provide users with repeatable diversity also bring "significant impact" to the story. Absurdity If you swim in 4.0 does not materialize, the same ruby ​​as the tide has no alliance (can be copied, "When he decided he could fly in 3.0, the story goes to heaven, we will not see the new breed of pirates) It will not evolve. The plots given by the game have a significant effect, "They will feel the pressure.